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结构光熔池传感中反射图的递归选区处理算法

本站小编 Free考研考试/2022-01-16

程方杰 ,李立东 ,武少杰
AuthorsHTML:程方杰 1, 2,李立东 1 ,武少杰 1, 2
AuthorsListE:Cheng Fangjie,Li Lidong,Wu Shaojie
AuthorsHTMLE:Cheng Fangjie1, 2,Li Lidong1,Wu Shaojie1, 2
Unit:1. 天津大学材料科学与工程学院,天津 300350;
2. 天津市现代连接技术重点实验室,天津 300350

Unit_EngLish:1. School of Materials Science and Engineering,Tianjin University,Tianjin 300350,China;
2. Tianjin Key Laboratory of Advanced Joining Technology,Tianjin 300350,China

Abstract_Chinese:点阵结构光三维熔池传感中处理反射图并识别成像点是后续熔池重构计算的基础,然而,由于弧光在成像 屏上分布不均匀,加上结构激光照射到工件表面后漫反射到成像屏上,生成了额外的高亮背景,因此大大增加了成 像点识别难度. 此外,激光束在传播过程中受金属蒸气散射发生横向扩散,造成成像屏上的成像点尺寸变大、对比 度下降,给识别带来了更大困难,极易丢失成像点(丢点)或误将噪声识别为成像点(多点). 针对该问题,提出了一 种递归选区图像处理算法,该算法由整体到局部,利用递归的思想不断选择“未成功识别”区域做进一步处理,当 逐层返回处理结果后,可实现从不均匀背景中分离出所有成像点,不易丢点或多点. 在每层处理计算中,算法的主 要步骤包括阈值、滤波、连通域计算、大连通域递归处理以及小连通域重新覆盖等. 阈值处理采用 OTSU 算法,该 算法针对各层目标图像的亮度特征自动确定最佳阈值. 滤波处理采用中值滤波法,提出每深入两层将滤波窗口的尺 寸减小 2 个像素,可以降低丢点可能性,减少无用递归,避免超过最大递归深度. 最后,用起弧后不同时刻拍摄的 具有不同特征的反射图验证了递归选区处理算法的有效性,并分析讨论了该算法的实时性能. 结果显示,单个图像 的处理平均用时约为 46 ms,可以满足实时传感要求.
Abstract_English:Processing reflection images and identifying imaging points in structured light sensing are the bases of subsequent reconstruction of a 3D weld pool surface. However,due to uneven distribution of arc light on the imaging plane and diffuse reflection of structured laser light projected onto the workpiece surface,identification could not be achieved effectively. Moreover,laser beams get scattered by metal vapor during propagation,which enlarged the sizes of some imaging points and decreased their contrast with the background,adding to difficulties in identification easily missing imaging points or mistakenly taking noises as imaging points. To solve this problem,a recursive\u0002selective image processing algorithm was proposed. From whole to local,the algorithm used the idea of recursion to continuously select those unidentified areas for further processing. When the processed areas were returned layer by layer,all imaging points could be separated from the uneven background,with no missing or redundant points. At each layer,the main steps of the algorithm included thresholding,filtering,computing connected domains, recursive processing of large connected domains,and recovering of small,connected domains. The OTSU algorithm was used for thresholding,which automatically determined the best threshold of the target image at each layeraccording to its brightness characteristics. Median filtering was adopted,and it was proposed to reduce the size of the filter window by 2 pixels every two layers,which would reduce the possibility of missing points and avoid invalid recursion in case the maximum recursion depth was exceeded. Finally,reflection images with unique characteristics taken at different moments after arcing were used to verify the effectiveness of the proposed algorithm,and real-time performance of the algorithm was also analyzed. The results show that the average processing time of one image is about 46 ms,which meets the requirements of real-time sensing.
Keyword_Chinese:结构光三维视觉;熔池传感;图像处理
Keywords_English:structured light based 3D vision;weld pool sensing;image processing

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