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南方科技大学计算机科学与工程系导师教师师资介绍简介-Jialin Liu

本站小编 Free考研考试/2021-06-12


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Jialin LIU 刘佳琳 Research Associate Professor
姚新课题组
Optimization and Learning Laboratory (OPAL Lab)
Shenzhen Key Laboratory of Computational Intelligence
Department of Computer Science and Engineering
Southern University of Science and Technology, Shenzhen, China
Email: liujl(at)sustech.edu.cn




You may want to try the Konami code on this page1 :)
↑ ↑ ↓ ↓ ← → ← → B A

Biography I'm a Research Assistant Professor at the Department of Computer Science and Engineering of Southern University of Science and Technology (SUSTech), China. Before joining SUSTech, I was a Postdoctoral Research Associate at Queen Mary University of London (QMUL, UK) and one of the founding members of the Game AI research group created in August 2017. I received my Ph.D. Degree in Computer Science from the Inria Saclay and the Université Paris-Saclay (France) in December 2015 and a Master degree in Bioinformatics and Biostatistics from the école Polytechnique and the Université Paris-Sud (France) in 2013. My research interests include, but not limited to the following areas: game AI (AI for playing games, AI for designing games), noisy optimisation (derivation-free optimisation, dynamic resampling strategies), meta-heuristics and algorithm portfolio.
My Erd?s Number is 4, through Sylvie Ruette, Bernard Host and Vitaly Bergelson.

News We recently published a survey on ``Deep Learning for Procedural Content Generation'' with Sam Snodgrass, Ahmed Khalifa, Sebastian Risi, Georgios N. Yannakakis and Julian Togelius. Our work "A Novel CNet-assisted Evolutionary Level Repairer and Its Applications to Super Mario Bros" co-authored by Tianye Shu and Ziqi Wang (UG students) is accepted by the IEEE CEC2020. Our work "Evolving Mario Levels in the Latent Space of a Deep Convolutional Generative Adversarial Network" won the Best Paper Award at GECCO18.This work has been reported by Science and The Register. Click here to watch the nice video in Science that includes our research.
Our work "The n-tuple bandit evolutionary algorithm for game agent optimisation" has been nominated for the Best Paper Award at WCCI2018.
I have been invited to join the advisory board of the MARLO Competition organised by Microsoft Research and QMUL.
I have been invited to join the advisory board of the Generative Design in Minecraft Competition.
Check the latest GVGAI Gym for GVGAI Single Player Learning Competition! [Github] [Demo video]
Techinal Manual of GVGAI Single Player Learning Track can be found here.
Our proposal for Special Issue on Game Competition Frameworks for Research and Education has been approved by the IEEE Transactions on Games (ToG). Submission deadline: 8 Jan 2018 [CFP]
Our proposal for Special Session on Computational Intelligence for Games has been approved by the IEEE's 2018 World Congress on Computational Intelligence (IEEE WCCI2018). Submission deadline: 15 Jan 2018 [CFP]
New Game AI research group created at Queen Mary University of London (QMUL).
Please check here for the latest news of the IEEE CIS Student Game-Based Competitions Sub-Committee (SGBC).





Linux the Cat Linux was born in France and adopted from PFDUA in 2015, a nonprofit organization who helps cats. Linux moved to the UK in 2017, and then moved to China in 2018. It was not easy but finally we made it! Linux adapts well :)




Address Office 913
Department of Computer Science and Engineering
Southern University of Science and Technology
Nanshan District Xueyuan Road in Shenzhen city in Guangdong province No. 1001 Nanshan Chi Park building A7, China

Email liujl(at)sustech.edu.cn

1. The destroy the web game is Kick Ass.
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