加州大学伯克利分校电气工程与计算机科学系导师教师师资介绍简介-Dan Garcia

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Dan Garcia

Teaching Professor

Info Links

Research Areas

Education (EDUC)
Graphics (GR)
Computational Game Theory: (http://gamescrafters.berkeley.edu/)

Research Centers

Berkeley Center for New Media (BCNM)

Teaching Schedule

Fall 2020

CS 10. The Beauty and Joy of Computing, MoWe 10:00AM - 10:59AM, Internet/Online
CS 47C. Self-paced courses
CS 61C. Machine Structures, MoWeFr 4:00PM - 4:59PM, Internet/Online
NWMEDIA 190-2. Advanced Digital Animation, MoWeFr 1:00PM - 2:59PM, Internet/Online
CS 198-1. iOS DeCal, Tu 4:30PM - 6:29PM, Internet/Online , Th 4:30PM - 6:29PM, Internet/Online , Fr 4:30PM - 6:29PM, Internet/Online
CS 198-2. GamesCrafters, MoWeFr 11:00AM - 11:59AM, Internet/Online
CS 198-3. UCBUGG: 3D Modeling and Animation, Tu 7:00PM - 8:59PM, Internet/Online
CS 198-303. UCBUGG: 3D Modeling and Animation, Th 7:00PM - 8:59PM, Internet/Online

Spring 2021

CS 10. The Beauty and Joy of Computing, MoWe 11:00AM - 11:59AM, Requested General Assignment
NWMEDIA 190-2. Advanced Digital Animation, MoWeFr 2:00PM - 3:59PM, Soda 606
CS 198-2. Directed Group Studies for Advanced Undergraduates, MoWeFr 11:00AM - 11:59AM,
CS 302. Designing Computer Science Education, Fr 10:00AM - 11:59AM, Soda 306

Biography

Dan Garcia (UC Berkeley MS 1995, PhD 2000) is a Teaching Professor inthe Electrical Engineering and Computer Science department at UCBerkeley. Selected as an ACM Distinguished Educator in 2012 and ACMDistinguished Speaker in 2019, he has won all four of the department'scomputer science teaching awards, and holds the record for the highestteaching effectiveness ratings in the history of several of thedepartment's courses.He is a national leader in the "CSforALL" movement, bringing engagingcomputer science to students normally underrepresented in thefield. Locally, he serves as the CSforCA higher educationco-chair. Thanks to four National Science Foundation grants, the"Beauty and Joy of Computing (BJC)" non-majors course he co-developedhas been shared with over 500 high school teachers. He is delighted toregularly have more than 50% female enrollment in BJC, with a highmark of 65% in the Spring of 2018, shattering the record at UCBerkeley for an intro computing course, and is among the highest inthe nation! He is humbled by the national exposure he and the coursehave received in the New York Times, PBS NewsHour, NPR's All ThingsConsidered, USA Today, and the front pages of the San Jose MercuryNews and San Francisco Chronicle.He has won the NCWIT Undergraduate Research Mentoring award, the UCBerkeley Unsung Hero award, the LPFI Lux award, the SAP VisionaryMember award, and was chosen as a Google CS4HS Ambassador for his workto support teachers and diversify computing. He has served on the ACMEducation Board, the College Board Computer Science PrinciplesDevelopment Committee, was the ACM SIGCSE Program co-chair in 2017,and the ACM SIGCSE Symposium co-chair in 2018. He was recently electedACM SIGCSE Vice-Chair for the 2019-2022 term. In 2019 it was announcedhe was the most frequent SIGCSE author in their 50-year history, with*61* submissions of all kinds: papers, panels, workshops, posters,etc.; second place had 42.

Education

2000, Ph.D., Computer Science, UC Berkeley
1995, M.S., Computer Science, UC Berkeley
1990, B.S., Computer Science, MIT
1990, B.S., Electrical Engineering, MIT

Selected Publications

D. Garcia, "One size fits all?! One size fits none! A custom computer science education proposal (Foundational White Paper)," in Proc. NSF Integrative Computing Education & Research Western Region (ICER 2006), 2006, pp. 2 pg.
D. Ginat, R. Anderson, D. Garcia, and R. Rasala, "Randomness and probability in the early CS courses," in Proc. of the 36th SIGCSE Technical Symposium on Computer Science Education (SIGCSE '05), New York, NY: The Association for Computing Machinery, Inc., 2005, pp. 556-557.
G. Ginat, O. Astrachan, D. Garcia, and M. Guzdial, ""But it looks right!": The bugs students don't see," in Proc. of the 35th SIGCSE Technical Symp. on Computer Science Education, New York, NY: ACM Press, 2004, pp. 284-285.
A. Begel, D. Garcia, and S. A. Wolfman, "Kinesthetic learning in the classroom," in Proc. of the 35th SIGCSE Technical Symp. on Computer Science Education (SIGCSE '04), New York, NY: The Association for Computing Machinery, Inc., 2004, pp. 183-184.
D. Garcia, D. Ginat, and P. Henderson, "Everything you always wanted to know about game theory (But were afraid to ask)," in Proc. of the 34th SIGCSE Technical Symp. on Computer Science Education (SIGCSE '03), New York, NY: The Association for Computing Machinery, Inc., 2003, pp. 96-97.
B. A. Barsky, A. W. Bargteil, D. Garcia, and S. A. Klein, "Introducing vision-realistic rendering," in Rendering Techniques 2002: Proc. 13th Eurographics Rendering Workshop, P. Debevec and S. Gibson, Eds., Aire-la-Ville, Switzerland: Eurographics Association, 2002, pp. 1-7.
N. Parlante, D. Reed, D. Garcia, J. K. Estell, D. Levine, and J. Zelenski, "Nifty assignments," in Proc. 33rd SIGCSE Technical Symposium on Computer Science Education (SIGCSE '02), New York, NY: The Association for Computing Machinery, Inc., 2002, pp. 319-320.
D. Ginat, D. Garcia, O. Astrachan, and J. Bergin, "Colorful illustrations of algorithmic design techniques and problem solving," in Proc. of the 32nd SIGCSE Technical Symp. on Computer Science Education, New York, NY: ACM Press, 2001, pp. 425-426.
S. A. Klein and D. Garcia, "Line of sight and alternative representations of aberrations of the eye," J. Refractive Surgery, vol. 16, pp. S630-S635, Sep. 2000.
B. A. Barsky, B. P. Chen, A. C. Berg, M. Moutet, D. Garcia, and S. A. Klein, "Incorporating camera models, ocular models, and actual patient eye data for photo-realistic and vision-realistic rendering," in Proc. 5th Intl. Conf. on Mathematical Methods for Curves and Surfaces, Abstract, 2000.
S. A. Klein, D. Garcia, and B. A. Barsky, "Problems with representing wavefront aberrations, and solutions," Investigative Ophthalmology & Visual Science, vol. 41, no. 4, pp. S105, March 2000.
B. A. Barsky, S. A. Klein, and D. Garcia, "Gaussian power with cylinder vector field representation for corneal topography maps," Optometry and Vision Science, vol. 74, no. 11, pp. 917-925, Nov. 1997.
D. Garcia, "GAMESMAN: A Finite, Two-Person, Perfect-Information Game Generator," University of California, Berkeley, May 1995.

Awards, Memberships and Fellowships

ACM Distinguished Educator, 2012
Jim and Donna Gray Award for Excellence in Undergraduate Teaching of Computer Science, 2005
Diane S. McEntyre Award for Excellence in Teaching Computer Science, 2002