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华东师范大学软件学院伍品芳老师介绍

研究生院 免费考研网/2006-09-28

姓 名:伍品芳

办公室:理科大楼B219

He has over twenty five years of industrial experience with major American computer companies in virtual reality, enterprise consulting, networks, operating systems and telephone systems.

President of Xtensory Inc, a virtual reality company based in California, America. He started Xtensory Inc in 1991 doing VR consulting. Xtensory Inc is based in California, America.

Xtensory’s VR consulting experience concentrates on creating networked, collaborative immersive environments for learning by combining the entertainment industry and training.

Projects have included work for NASA’s virtual collaborative clinic. Other projects are for Toshiba, Disney, Heitman’s virtual shopping mall, Boeing, Federal Aviation Authority. Mayo Clinic, Fraunhofer Institute, Schlumberger, Paradigm Simulation (Vega), Lockheed, Army’s TACOM (requisition number AMSTAT-RN-0-3400) and Delmia (robotics).

Xtensory has received various american government contracts
Enhanced Multiplatform, Integrated Virtual Urban Warfare Simulation. Navy SBIR N99-063.
Soldier-Computer Interface for Enhanced Interaction and Communication. Army SBIR A95-035. Contract number DAAB07-96-C-D608.
Enhanced Virtual Presence for Immersive Visualization of Complex Situations for Mission Rehearsal. Army SBIR A95-089.
Tactile rendering for visual stimuli in submersibles Navy NADS05-D-W12
Xtensory has many years of virtual reality expertise gained during the past years designing applications for collaborative networked "Distributed" Virtual Environments (DVE). In a tele-immersive DVE a simulated world runs on several computers. The computers are connected over a network and people using those computers are able to interact and collaborate in real time, sharing the same virtual world.

An example is Xtensory’s work for NASA’s virtual collaborative clinic (http://www.nasa.gov/centers/ames/news/releases/1999/99images/virtualhospital/virhospx.html).

The Virtual Collaborative Clinic was a medical training application operating in a DVE, developed by the NASA Center for Bioinformatics. This application enables collaborative viewing and manipulation of three-dimensional medical images obtained from MRI or CAT scans. The benefit is to enable experts to collaborate in a DVE in developing solutions to challenging operational, engineering, science, and medical problems.


Many different media (audio, video, 3D, sensor data) streams had to be exchanged among the participants, each one with different Quality of Service (QoS) requirements. A session management mechanism had to be provided to handle the establishment and release of each session, and creation of each data channel. Network usage was very carefully managed to enable the realization of such a system, where many users receive and send many streams. This required an efficient delivery and content update mechanisms to distribute events and media streams.

One issue in such a collaborative virtual environment though was how distributed clients and servers share and maintain the same resources. Moreover this problem has to be solved in the framework of many hardware and software platforms, and networking systems. One way explored was the use of distributed and decentralized market mechanisms for resource sharing in such a multimedia network coupled with new approaches to the pricing of network resources.

Xtensory’s work has been presented at



· Paper - A Component-based Sensor Architecture for CAVEs (CAVE Automated Virtual Environments), Proceedings of Immersive Projection Technology Workshop, Iowa State University , 2000.

· Meckler Virtual Reality Conference 1991, 1992, 1993, 1994, 1995, 1996, 1997

· Virtual Reality Systems Conference 1992, 1993, 1994, 1995, 1996

· Virtual Reality World Conference 1992, 1994, 1994, 1995

· Medicine Meets Virtual Reality Conference 1992, 1993

· For Digital Equipment - Australian Unix User"s Group National Conference 1992 ( Melbourne, Australia)

· For Digital Equipment - DECUS (Digital Equipment Corp. User"s Group) Conference 1992 ( Melbourne, Australia)

· For Digital Equipment - Deutscher Luft- und Raumfahrtkongress (German Air and Space Congress National Technical Conference) 1992 ( Bremen, Germany)

· For Alcatel - SuperCom Conference 1992

· American Gastroenterological Association Annual Conference 1993

· Informatique: Interface to Real and Virtual Reality Conference 1993 ( Montpellier, France)

· Virtual Reality Education Foundation (VERGE) 1993

· Virtual Reality Vienna Conference 1993 ( Vienna, Austria)

· For Digital Equipment - Securities Industry Association Information Management Conference 1993

· A/E/C (Architecture/Engineering/Construction) Conference 1994

· ICSC (International Conference for Shopping Centers) CenterBuild Conference 1995

· For SGI - Visual Expo 1995 ( New Delhi, India)

· For SGI - Reality Center Conference 1998 ( Olso, Norway)

· “hands free” hardware prototype device to replace a mouse for General Reality

· Senior Enterprise Consultant, Digital Equipment Corporation, Santa Clara, CA



Designed software architectures and systems for government primes and various government departments, including a weapons repair and maintenance architecture for McCallum Air Force Base, Sacramento, CA, design of network systems for Argosystems (a Subsidiary of Boeing), and other work with major Defense Primes (Singer Link, Rugged Digital, Kaiser Electronics, SRI, Ford Aerospace, Lawrence Livermore, etc).

Responsible for the Presence project, Digital’s virtual reality program. where he worked with Dr Furness and as a founding member of the HITL consortium helped fund HITL labs at the University of Washington; Explored virtual reality development programs with Ciba-Geigy (Molecular Modeling) and Hasbro (Toy design)

· Managing Director, Prime Computer Singapore



Prime Computer was an American computer company. Helped start Singapore based subsidiary..

· Principal Engineer, Honeywell Control Systems, Massachusetts, America



Worked on designing operating systems for Honeywell computers and also designing control systems for building maintenance.

· Principal Engineer, Digital Equipment Corporation, Massachusetts, America



Worked in the network group at Digital. Responsible for designing the test network architecture and simulation for first commercial network DECnet Phase II after the DECnet I failed to meet performance specifications. The results of this design were presented to the National Bureau of Standards and published by the IEEE in 1979.

· Technical Staff, General Telephone and Electronics, Massachusetts, America



Was a key member of the design team for developing a software architecture for structured programming and CASE tools for GTE development; Responsible for PABX software development architecture (GTE Automatic Electric) and microprocessor development architecture (GTE Sylvania).
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